FALCON PATROL II by Virgin Games - 1984
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Original game: Steve Lee

The crazy hack
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FALCON PATROL II+23D crazy trainer hack is the standard game of Falcon Patrol 2 by Virgin Games but with additional 23 in-game features that have been added by Hackersoft. Press the following keys during game play to turn on/off the extra features:

  Q = Invincible in the skies ON
  E = Invincible in the skies OFF
  T = Infinite Lives ON
  U = Infinite Lives OFF
  O = Infinite Fuel ON
  @ = Infinite Fuel OFF
 F3 = Infinite Ammo ON
 F5 = Infinite Ammo OFF 
  UP ARROW = Level Skip
  S = Ground Flying ON
  F = Ground Flying OFF
  H = Sprite Collision OFF
  K = Sprite Collision ON
  : = Freeze/banish Enemy
  = = Unfreeze/Unbanish Enemy
  X = Colour of Sky
  V = Colour of Jet
  N = Colour of Ground
  , = JUMBO Jets!
  / = Ickle Jets
R/S = Fire Missiles backwards!
L-Shift = Fire Missiles forwards
CRSR UP/DWN = Reset colours (sky, ground, jet)


Notes
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Remember - the original game is always there and you don't have to press anything if you don't want any of the features - which is a little different than the usual trainers that only give you options before it decrunches and then you are stuck with your decisions. More accessibility for the player and much more fun overall :)


The story
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Having obtained the upper hand in this desperate desert war, the enemy is about to launch it's final offensive on your battered town. Into the frey pour the enemies' helicopter-attack squadrons, carrying deadly missiles, flak batteries and radar jammers. In order to combat the manoeuvrability and elusive tactics of these helicopters, your Falcon Fighter has now been armed with air-to-ground, as well as air-to-air missiles.


Fighter Controls
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         [UP] = Increase altittude
       [DOWN] = Decrease altittued
       [LEFT] = Turn the plane around to face left
      [RIGHT] = Turn the plane around to face right
       [FIRE] = Fire missiles
[DOWN & FIRE] = Shoots missiles towards the ground

To release air-to-air missiles, fly horizontally and press the fire button. To release air-to-ground missiles, pull down on the joystick whilst pressing the fire button.

By mastering these techniques, you can destroy high/low flying helicopters as well as flak batteries and radar jammers.


The Enemy
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Transport (grey): Drops flak batteries and radar jammers  is unarmed

Gunship (brown) : Escorts the transporter

Solo (red)	: Extremely manoeuvreable, and will lure you into making mistakes.

Flak Battery	: Fire deadly flak when dropped by the transport helicopters

Radar	        : Cylindrical devices when dropped Jammers (blue) by a transport helicopter distort your radar. De-activate by location and destroying.

FALCON	        : VTOL jet armed with 100 missiles, (Falcon Fighter) comprising of air-to-air and air-to-ground missiles, and sophisticated radar. Can hover, climb and descend vertically and fly as a Air-to-air missiles fly horizontally, press fire, Air-toground missiles down on the joystick and fire.

You can destroy high/low flying helicopters, flak batteries and radar jammers.


Landing Pad
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Your landing pads allow you to re-fuel and re-arm your aircraft. Descend VERTICALLY on to one of the pads. A re-fuelling warning signal will sound and be visually confirmed (along with the number of missiles being taken on board) on your control panel.

Note: If your landing pad has suffered 75% or more bombing damage you cannot land on it.


Radar
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Very accurate and essential aid, shows the height and direction of the travel of the enemy helicopters and your landing pad. The centre line shows your position; white markers on the horizon your landing pads.

If your radar display becomes unreadable then the enemy have dropped a radar jammer. Locate and destroy it.


Screen Display
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Left Hand Side: current score and high score, Falcon Fighters left.Centre: radar.

Right Hand Side: fuel gauge, level you are on (16 max.), missiles remaining, no. of helicopters left in enemy wave.


Wave Levels
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You start on wave one, the display will tell you how many helicopters are in that level, skilled tactitians will make use of this! As you proceed through the levels, so you encounter more helicopters, flak batteries, and radar jammers.


Extra life
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An extra life is won at the beginning of every fifth wave.


Controls
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Joystick in port 1
[C=] Pause / Unpause

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Crack/hack/trainer: Vinny Mainolfi
        Intro code: Vinny Mainolfi & Richard Bayliss
            Bitmap: Vinny Mainolfi
       Intro music: Richard Bayliss

May 2012