REVIEV 1
========

In SEASTALKER, Infocom's first Junior Level interactive story (for ages 9 and up), a monster of terrifying dimensions is laying waste the Aquadome, the world's first undersea research station. But that's not your only problem. You haven't even tested your new submarine, the Scimitar, in deep water. And to make your mission all the more harrowing, the crew of the research station may have a traitor in its ranks. You'll find help in your SEASTALKER package - hidden in its depths are your submarine logbook, eight top secret Infocards, Infocard decoder film, a nautical chart and your Discovery Squad badge. And you'll need every last scrap of help you can get, because you have startling possibilities to consider, mysteries to unravel, life-and-death decisions to make. And only you can save the Aquadome! JUNIOR LEVEL 

Package Blurb: 
There's something down there, something terrifying. Now you've got to face it... because now only you can save the Aquadome - the world's first undersea research station. 

The alarm sounds and your submarine, the Scimitar, stands waiting. But not so fast - you haven't even tested the Scimitar in deep water, and the crew at the Aquadome may have a traitor in its ranks. So be careful! You have terrifying possibilities to consider, mysteries to unravel, life-and-death decisions to make. 

Success won't come easily. It may not come at all - because if you challence the deep without all your wits, you just might wind up as shark bait. 

---------------------------------------------------------------------------


REVIEV 2
========

Seastalker was Infocom's 12th game (and the first to be officialy aimed at the beginner adventurer). It was written by Stu Galley (the author of The Witness), and Jim Lawrence.

You are the captain of the two-man submarine "Scimitar" (which you designed yourself). At the beginning of the game you are notified that the Aquadome is under attack by a sea monster. Can you save it? (and find who sabotages the Aquadome from the inside?). Take your sub to the Aquadome and work with its personnel to resolve the situation!

Because Seastalker was designed primarily for children and those inexperienced with Infocom's interactive fiction, it tells a much lighter and less complicated story than that of Infidel, Infocom's previous Tale of Adventure. Due to this, Seastalker was very easy, and made even easier by the hints worked into the context of the game and the hint cards included. However, beyond the generally simplistic puzzles and somewhat linear design, Seastalker did tell a good story about underwater exploration and sea monsters, with two or three somewhat interesting subplots and plot twists, which are to author Stu Galley's credit. Seastalker is, overall, a good game, and will definitely appeal to children and those who enjoy adventure stories.

---------------------------------------------------------------------------


REVIEV 3
========

 Author:  Stu Galley and Jim Lawrence 
 Released: 1984 
 Genre: Tales of Adventure 
 Difficulty: Junior 
Welcome to the world of Infocom's junior-level interactive fiction, a world where:
you can become the hero or heroine in a story, 
you can use your your own thinking and imagination to guide the story from start to finish, 
you can meet other people, who may or may not help you, and 
you can go to new places, figure out mysteries and puzzles, and fight against monsters or enemies. 
In Seastalker, you become a young inventor working in your father's business. Your newest invention is a small submarine that has only two seats inside, for you and your pal Tip. The submarine, called the Scimitar, can dive deeply into the sea to capture plants and animals for you to study. But you will have to use it to save your undersea scientific station from a sea monster that is attacking it!

---------------------------------------------------------------------------


REVIEV 4
========

Seastalker, a new adventure in the tradition of Jules Verne's 20,000 Leagues Under the Sea, will make its appearance in June. Its arrival marks a number of firsts for Infocom.
As the first of the new Junior-Level series, it has been written to be the best introduction to our line of interactive fiction for preteens. While still offering a good challenge to our older customers, it includes a number of Infocards (clue cards) which will help the younger players get through the game.

In another major development in the evolution of interactive fiction, a noted outside author has collaborated with a member of the Infocom staff in producing the game. That author, Jim Lawrence, has authored nearly 60 books -- many of these were ghosted for series like Tom Swift, Jr., The Hardy Boys, Nancy Drew, and the Bobbsey Twins.

Jim worked with Infocom's Stu Galley, whose first effort, The Witness, was recently named "The Best Adventure of 1984" by Electronic Games magazine. Stu and Jim worked for nearly a year to put Seastalker together, a longer time than for any other Infocom product to date. Much of the effort went into additional features that make the story easier for newcomers to interactive fiction to play.

The story is this: An alarm sounds. You are told that there's something terrifying in the depths of the ocean below, and that it threatens the Aquadome, the world's first undersea research station. Your specially equipped submarine, the Scimitar, is ready. But wait -- you haven't even tested the Scimitar in deep water, and the crew of the Aquadome may have a traitor in its ranks. Mystery, intrigue, and adventure await you as you face the underwater world of Seastalker.

Inside the Seastalker package, you will find a submarine logbook, which serves as the manual. There are also eight top-secret Infocards, Infocard decoder film (which can be used to reveal the clues), a nautical chart of Frobton Bay, and a special Discovery Squad decal.