A MIND FOREVER VOYAGING 101% / XmikeX
Scene Release Date :: December 10, 2018

A MIND FOREVER VOYAGING: Infocom's 17th game !
Original Game Release Date :: Release 77: August 14, 1985
Designer :: Steve Meretzky.
https://en.wikipedia.org/wiki/A_Mind_Forever_Voyaging

FILES:
A_MIND_FOREVER_READING_THIS_TEXT_FIRST.TXT
A_MIND_FOREVER_VOYAGING.TXT - codewheels inside, necessary read.
A_MIND_FOREVER_VOYAGING_SIDE1.D64
A_MIND_FOREVER_VOYAGING_SIDE2.D64
A_MIND_FOREVER_VOYAGING.PDF - Manual + Dakota Online Magazine (March 16, 2031)
A_MIND_FOREVER_VOYAGING_ORIGNAL_SIDE1.D64 - for reference.
A_MIND_FOREVER_VOYAGING.GIF - for reference.
A_MIND_FOREVER_VOYAGING_VIC2.GIF - for reference.

HOWTO: Insert SIDE1 image / real disk .. into virtual or real drive.
Allow the C-128 to autoboot SIDE1 (or you can boot SIDE1 manually).
Switch to 80 column VDC display.
Insert SIDE2 image when it prompts you to do so, enjoy the game !
--

* FASTMODE FIX / VIC-II CLEAN-UP.
As with the Trinity game, the original 'A Mind Forever Voyaging' never engages 2 MHz fast-mode despite being a 100% VDC game.  It also starts up with on-screen byte-dump to VIC-II display.  This release activates fast-mode via the function call at $77B3 and cleans up the VIC-II display while providing a notice prompting the user to switch to 80 columns.

NOTE: The directories might look like crap or give no info when you read them. That's fine, the disk images are not corrupt. The game uses a C-128ism known by some as "sequential serial load" from Bootblock on up, and this is initiated by autoboot/boot handling from the C128 kernal.

NOTE: This game was tested (and works) on Z64K and VICE emulators.
