Original Images Sourced from Dimitris Kiminas' archive on Commodore Zone
http://www.commodorezone.com/infocom.htm

Disregard any warnings about poor emulation in the text below. These are
very deprecated / obsolete warnings from many years ago.

Do not forget to review the included A_MIND_FOREVER_VOYAGING.PDF file, as
it may enhance your appreciation of the game.
--

A MIND FOREVER VOYAGING

A Mind Forever Voyaging was Infocom's 17th game. It was written by Steve
Meretzky, author of Planetfall, Sorcerer, and co-author of the Hitchhiker's
Guide to the Galaxy.

After World War III plunged the world in chaos, the thinktanks of the
government designed a 10-year plan that would put the world back on the
right track. However, before they implement the plan they want to test its
effectiveness, and the means to test it is you! You are PRISM, a sentient
computer who will enter in a simulation of the future as it is supposed to
be when the plan is implemented. You are expected to verify if the plan will
be successful or not...

Difficulty level: ADVANCED

MODES OVERVIEW

Don't forget you are a computer! These are five modes in which you can
operate. In order to enter a mode type ENTER [mode name] or GO TO [mode name].

SIMULATION MODE: In this mode you'll spend most of your time. It is the
simulation of the future you have to evaluate. In this VR environment you can
move around and do things with the usual commands used in all Infocom games
(move around with direction commands, get objects, examine them, etc.). Since
no-one in the real world is able to see what you see in Simulation Mode, you
must use the RECORD command to record any of your experiences that you think
will prove the effectiveness (or ineffectiveness) of the plan. Your recording
feature is enabled by typing RECORD ON or just RECORD and disabled by typing
RECORD OFF or by exiting Simulation mode. There is a limit to the amount of
data you can record. You can exit Simulation Mode by typing ABORT.

COMMUNICATIONS MODE: There are some monitoring units at your disposal which
you can use to observe some locations. By entering Communications Mode you
can activate and handle these units. After activating a unit, it's like you
being in that location, seeing and hearing what's going on there, but not
being able to manipulate any objects.

LIBRARY MODE: A big database full of information stored in datafiles which
are contained in diferent directories. Library Mode is like working in a
terminal. Press O to open the current directory. Press X to select the next
directory. Once a directory is opened, you can press C to close it, press R
to read the current file, or press X to select the next file.

INTERLACE MODE: There are various subcomputers and systems controllers
connected to you (and as the story progresses more will be added). By entering
Interlace Mode you can interact with them. You can find information about the
purpose and abilities of each one by entering Library Mode. You give them
orders the same way you would order a non-playing character. Examples:
TRAFFIC COMPUTER, SET EVENING RUSH HOUR END TO 5:00
HVAC COMPUTER, TURN ON VENTILATION IN GAMMA SECTOR

SLEEP MODE: This is the mode you were in until this project started, You can
still enter it and see a dream or two!

CLASS ONE SECURITY MODE ACCESS MATRIX

The first thing to do when you start playing is to enter Simulation Mode.
In order to do that you have to pass through the following security check:

You'll be given a color and a number and you have to find and enter the
corresponding number from the tables below. For example, if you are given
"WHITE 89", you have to reply "12".

Wheel #   89 61 50 18 29 82 46 77 27 68 22 95 40 58 15 86
=========================================================
Dk.Green  73 36 90 41 19 48 62 92 55 23 84 99 57 20 78 67
Blue      90 41 19 48 62 92 55 23 84 99 57 20 78 67 51 88
Pink      19 48 62 92 55 23 84 99 57 20 78 67 51 88 17 31
Orange    62 92 55 23 84 99 57 20 78 67 51 88 17 31 70 39
Purple    55 23 84 99 57 20 78 67 51 88 17 31 70 39 96 25
Tan       84 99 57 20 78 67 51 88 17 31 70 39 96 25 81 83
Aqua      57 20 78 67 51 88 17 31 70 39 96 25 81 83 47 54
Lt.Blue   78 67 51 88 17 31 70 39 96 25 81 83 47 54 13 43
Lt.Green  51 88 17 31 73 39 96 25 81 83 47 54 13 43 12 66
Lt.Grey   17 31 70 39 96 25 81 83 47 54 13 43 12 66 73 36
Yellow    70 39 96 25 81 83 47 54 13 43 12 66 73 36 90 41
Black     96 25 81 83 47 54 13 43 12 66 73 36 90 41 19 48
Dk.Grey   81 83 47 54 13 43 12 66 73 36 90 41 19 48 62 92
Brown     47 54 13 43 12 66 73 36 90 41 19 48 62 92 55 23
Red       13 43 12 66 73 36 90 41 19 48 62 92 55 23 84 99
White     12 66 73 36 90 41 19 48 62 92 55 23 84 99 57 20

Wheel #   28 33 94 11 64 98 34 49 60 16 85 52 37 53 93 91
=========================================================
Dk.Green  51 88 17 31 70 39 96 25 81 83 47 54 13 43 12 66
Blue      17 31 70 39 96 25 81 83 47 54 13 43 12 66 73 36
Pink      70 39 96 25 81 83 47 54 13 43 12 66 73 36 90 41
Orange    96 25 81 83 47 54 13 43 12 66 73 36 90 41 19 48
Purple    81 83 47 54 13 43 12 66 73 36 90 41 19 48 62 92
Tan       47 54 13 43 12 66 73 36 90 41 19 48 62 92 55 23
Aqua      13 43 12 66 73 36 90 41 19 48 62 92 55 23 84 99
Lt.Blue   12 66 73 36 90 41 19 48 62 92 55 23 84 99 57 20
Lt.Green  73 36 90 41 19 48 62 92 55 23 84 99 57 20 78 67
Lt.Grey   90 41 19 48 62 92 55 23 84 99 57 20 78 67 51 88
Yellow    19 48 62 92 55 23 84 99 57 20 78 67 51 88 17 31
Black     62 92 55 23 84 99 57 20 78 67 51 88 17 31 70 39
Dk.Grey   55 23 84 99 57 20 78 67 51 88 17 31 70 39 96 25
Brown     84 99 57 20 78 67 51 88 17 31 70 39 96 25 81 83
Red       57 20 78 67 51 88 17 31 70 39 96 25 81 83 47 54
White     78 67 51 88 17 31 70 39 96 25 81 83 47 54 13 43

Here's some of the game commands:

ANSWER     APPROACH   ASK        ATTACK     BOARD      BUY        CALL
CLIMB      CLOSE      COUNT      CROSS      CUT        DEMOLISH   DESCEND
DIG        DISEMBARK  DRINK      DROP       EAT        ENTER      EXAMINE
EXIT       EXTINGUISH FILL       FIND       FOLLOW     GIVE       HAND
HANG       HIDE       JUMP       KILL       KISS       LIE        LIGHT
LISTEN     LOCK       LOOK       LOWER      MOVE       OPEN       PICK
POINT      POUR       PUSH       PUT        RAISE      READ       RECORD
REMOVE     SAY        SEARCH     SET        SHAKE      SHOOT      SHOW
SIT        SLEEP      SMELL      STAND      START      SWITCH     TAKE
TALK       TELL       THROW      TIE        TOUCH      TURN       WAIT
WAKE       WALK       YELL

Some commands can be combined with propositions (like LOOK which can become
LOOK INSIDE, LOOK BEHIND, LOOK UNDER, LOOK THROUGH, LOOK AT, etc.)
 
The game's internal clock counts about 1 minute whenever you make an action
(a little longer when walking) and when you type WAIT ten minutes are passing. 

NO EMULATOR NOTE: Watch out!!! You cannot play this in any emulator! You'll
have to transfer it to C64 disks and play it in your C128. It only runs in
the 128's 80-column mode, though, so if you don't have a monitor that
supports 80 columns you cannot play it at all.

Let's hope that one day VICE will support the C128 80-column mode 'cause
until then only the very few will enjoy C128 AMFV!

THANKS: A big thank-you to whoever uploaded this to Commodore Zone. I tested
it on my C128 and found it in exellent condition.

Best Regards
Dimitris
