*********

Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
74171.2136@compuserve.com.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

*********

The Project 64 etext of the Ace of Aces documentation. Converted to
etext by Chris Rogerson <chris@offthewall.demon.co.uk>, taken from Ace
of Aces British cassette version (Distributed by US Gold), disk version
has high score save facility.

ACE10.TXT, December 1996, etext #147.

*********

Ace of Aces for Commodore 64

Control Functions
+ You may see your current status and pause the game by pressing space
  bar or f7
+ Restart the game by pressing f1 or the RESTORE key
+ Toggle the sound on and off with the f3 key
+ Use f5 key to abort the mission and set compass marker to return to
  home base.

Selecting a mission
Once the load is completed your Group Captain will offer you the
choice of PRACTICE or MISSION(S). Make your selection by moving the
joystick up or down. Push the fire button to confirm your choice.

Practice
If you select PRACTICE the program will immediately load the game.
When the load is completed you will be airborne over the English
Channel. You must engage and destroy the enemy aircraft. When you are
out of ammunition or fuel, or badly damaged return home to base.

Use the practice mode to familiarise yourself with the aircraft and
its controls.  To successfully complete PRACTICE, return to home base
intact.

Missions
As a perspective Ace of Aces, you may select any number of missions.
Choose a mission with the pointer  (joystick up/down, fire to select).
After highlighting the adjacent box, move pointer to "Begin Game" and
hit firebutton.

You will then be presented with "Accept" or "Reject". If you choose to
"Accept" you will then be presented with the INTELLIGENCE REPORT.

Intelligence Report
CID (Central Intelligence Division) has prepared your Intelligence
Report. Top secret information from secret agents, resistance
organisations and aerial reconnaisance will locate the exact positions
of enemy targets. Intelligence will also provide you with information
on weather conditions, recommended weapons and target sequence.
Following the intelligence report, a Mission Map wil display the
location of major cities and targets. After you leave the Mission Map,
you will be presented with the Bombardier's View of an empty bomb bay,
ready for weapons loading.

Loading your Plane with Ammunition and Fuel.
Now you are ready to arm your Mosquito based on your choice of targets
and the Intelligence Report, i.e. if you choose to engage only enemy
bombers and their fighter support, you'll want your Mosquito to be
light and manoeuvrable. Therefore, concentrate on a maximum load made
up of rockets and cannon.

Weapons Selection:

		<diagram>

If your targets are U-Boats and Trains you'll want to beef up your
bombload with a minimum of cannon and/or rockets.

If you want to take a crack at Ace of Aces status by choosing all four
missions, then you'll want to carefully select your choice of weapons
based on your bombing and dogfight capabilities and the Intelligence
Report

Move the yellow box around to select areas by pressing up or dwn on
the joystick. If you wish to add or subtract bombs, rockets or
cannons, move the yellow box to adjacent "plus" or "minus" signs.

Once you have reached maximum load, the program stops you from adding
further weapons.  Use the + and - signs to add fuel tanks for
long-range missions, i.e. U-Boat.  Once you're armed, hit "done" and
takeoff sequence begins.

Now you're airborne on a real mission. First check with your navigator
to make sure you're on course....

* While in the air, change views by giving the fire button two quick
taps. Then push the joystick in one of the directions as outlined
below. you may also press the relevant number key.

Double Click and
Up - Pilot view or press #1
Left - Port View or press #2
Right - Starboard View or press #3
Down - Navigator View or press #4
Centre - Bomb bay or press #5

{Note from etexter : this actually works well!!}

Aircraft Controls

Pilots View (Front)

<       diagram as follows:

	Gauges, top, left to right:
		Compass, Airspeed, Artificial Horizon, Altimeter
	Others, bottom, left to right:
		Intercom Icon, Yoke, Enemy altitude radar, Radar                >

Compass.
Your initial compass heading is South. Change course by pushing
joystick left or right.  the compass reading will relect your new
direction. The dark line on the compass indicates the correct heading
for the next target. After all targets have been eliminated, the final
heading will be to your home base.

Radar.
There are two radar indicators:

i) The radar "sweep screen" on the extreme right indicates the enemy
aircraft's relative distance from you.

ii) The vertical dial indicates the enemy aircraft's relative altitude
to you.

Intercom
your "Intercom" icon indicates trouble spots in the aircraft. When the
intercom blinks, hit fire button twice and move joystick towards
troublespot as described above. Practice cycling through the
positions. Learn how to move smoothly to the different positions in
your aircraft. Alternatively, press corresonding numeric key to select
desired position.  Centre Icon blinking indicates a call from the
bombardier that enemy ground target is now in sight.

Airspeed.
The dial indicates your airspeed. In the above diagram it is set at
100mph. Adjust from the engineers view with boosters and throttle or
careful use of flaps.

Altitude
This dial indicates your altitude. The above diagram shows it set at
2000 feet. Adjust by pushing up or down on the joystick from the
pilot's position.

Artifical Horizon
This dial represents your angle relative to the fixed horizon. When
the plane is angled, you will turn. When the plane Icon is black, you
are descending. when icon is white, you are climbing

Engineers View
(Port/Starboard side)
The engineer/navigator controls the engines and propellers of the
Mosquito.

<       diagram as follows:

	Gauges and levers, top, left to right
        Fire extinguisher button, Fuel, Gear, Trim, Flaps, RPM gauge,
        Boost gauge.
	Levers, bottom, left to right
	Intercom Icon, Throttle, Boost

	Note, this diagram port side. Starboard side reversed                           
>


Throttle (RPM)
To change throttle settings, place the joystick diamond above the RPM
dial. Hold firebutton and push joystick up or down to select setting.

Booster (Pitch)
Place joystick above the booster dial and adjust similar to throttle.
The throttles and boosters function together, The throttles are like
the accelerator on a car. The boosters (which control the angle or
pitch of the propeller blades) are like the gear of a car.  Set both
high for top speed. They must be in balance for efficient use of power
and to avoid over-revving.

An engine is over-revving if the RPM needle is in the red zone.Reduce
throttle immediately.  If it won't reduce, then the engine is on fire.
to prevent the fire spreading, use the fire extinguisher.

If the booster does not match the throttle then the engine will either
run away (over rev) or get bogged down (too high a gear)

Fire Extinguisher
Place the joystick diamond over the fire extinguisher. Hold fire
button down and move joystick to the right. Use extinguisher with
care. Once an engine is dosed, it's permanently out. After you have
lost an engine you must adjust trim to maintain an even course.

Trim
Trim controls the rudder and therefore the direction of the aircraft.
Place joystick diamond over trim lever and move the joystick up or
down with firebutton pressed trim and setting and maintain desired
compass heading.

Landing Gear
Landing gear will always be in the up position unless you want to
reduce speed suddenly.  This is a useful tacting in trying to evade
enemy fighters. Once selected, with joystick down and firebutton
depressed drop the gear and the Mosquito will slow down.

Fuel.
This indicates the amount of petrol remaining. Check status
frequently, especially on long range missions. When a tank is empty,
move to bomb bay view. Using the joystick move diamond cursor over the
fuel tank registering empty and with the firebutton down, throw drop
lever. Reducing the load by dropping empty tanks saves remaining fuel.

Flaps.
To move flaps up and down, place joystick diamond over flap lever,
press firebutton and move joystick up or down. Use the flaps to lose
speed quickly. Caution, this may cause damage to the aircraft.


Navigators View
The map will reflect the information provided in the intelligence
report. This includes target locations, enemy strenghts strategies and
theis destinations.

<       Diagram, map screen. Icons as follows:

	  |                              |
	--+--   3 Bombers                |      3 V1's
	  |                             -#-
	 -+-

	  |                             ####\    5 Trains
	\###\   6 Subs                  oo oo\


	 *******                            +
	*********  Storm clouds         ---o0o---  Your Plane
	  \\\\\
	   \ \

	Solid black lines are railway tracks, red diamond is home base          >


Strategy
Check map frequently. Watch icon movement. Get familiar with their
respective speeds. Your challenge is to intercept the Train, Bombers
and V1 rockets before they reach their destinations  and to destroy
the Uboat pens before the enemy subs set out to attack Allied convoys
in the North Atlantic.

Note: The fastest route is always a straight line from takeoff to
target. The black marker line on the pilots compass indicates the
correct heading and therefore the fastest route.  Keep that marker
centered on your compass and follow your progress on the navigators
map.

Bombardiers view
The bombardier's  view will tell you how many of each weapon you have
remaining.

<  diagram, Bombardiers view. >

Fuel drop switches
Drop when indicating empty to improve fuel consumption.

Guns/Cannon Switch
Select weapons choice depending on target.

Bomb Bay door.
Switch open to see enemy target.


Tactics.
Bombing U-Boats/Trains
Check navigators map to determine whether you are in the general area
of enemy target.

Decrease altitude to 1000 ft or less and set airspeed to 100mph or
less. Open bomb bay doors when you are over the target, you should see
enemy target - if not, circle back and try again. Joystick up/down
moves the bombsight correspondingly in order to line up target.
Joystick left/right moves the target into view under your cursor. When
target is in sights, press firebutton to drop bomb.

Train
The P.O.W. train is enroute to Berlin. You must stop it and free the
POWs on board. Aim at cars labelled with an Iron cross. Avoid Red
Cross P.O.W. cars. Points are deducted if POW cars are bombed.

Note: you only get one crack at POW trains so be precise about altitude and air 
speed.

U-Boat
The U-boats are preparing an attack on North Atlantic shipping. Stop
them before they launch.  Once you have opened your bomb bay door, th
U-Boats will be alerted to your presence and begin diving.
Consequently, each of th eU-Boats will be successively smaller and
harder to hit.

Note: Once underwater, they will not re-surface for the duration of
your mission, so be certain of your correct airspeed and altitude.


Dogfight/Bombers tactics
Cross hair turns red when in range of enemy target.  Push juystick
up/down/left/right to centre target in sight. (i.e. fly your plane
until nose points at enemy)

To switch from cannons to rockets go to bomb bay screen and push
switch right or left - you get double points for destroying enemy air
targets with rockets.

Enemy fighters attack randomly without warning. Once an enemy target
turns up on radar, your plane icon will freeze on the map. You MUST
down the enemy fighter before he gets you. And make it quick, you're
burning up fuel.

Enemy fighters will attack in greater numbers after you have struck at
their Train and U-Boat targets.

V-1 Buzz Bombs
stop the V-1s before their launch on London. V-1's are slower than
fighters but if they're too close to your aircraft when exploded, the
shrapnel may damage your Mosquito.

Bombers
Stop the bombers before they reach London


Tips
Don't double-click when firing, you may accidentally change screens.
With a full load of bombs, you may need extra speed in order to climb.
Your airplane will speed up as you drop bombs and fuel tanks. the
extra weight and drag is removed. Keep this in mind when bombing
U-boats and Trains.


Status screens
You may see your current status and pause the game by pressing the
space bar.


Scoring
Bomber      =   100            Rocket Kills   =  Double Cannon Kills
V-1         =   150            Safe Return    =  2000
U-Boat      =   250            Extra Bombs    =  50
Train Cars  =  +200            Extra Rockets  =  30
POW Cars    =  -200            Extra Fuel     =  10
Engine      =   500            Extra Cannon   =  10

*********

End of the Project 64 etext of the Ace of Aces documentation.

*********

