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Welcome to Project 64!
http://project64.c64.org

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warrantee of the original document, if any, that may included in this
etext.  No other warrantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of Altered Beast 
Converted to etext by Neil Tomlinson.

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                            ALTERED BEAST
                            -------------


 AWAKEN THE BEAST WITHIN YOU
 ---------------------------
 Zeus has called upon you!  Only a brave and fearless warrior can save
 his beloved daughter Athena from the cunning clutches of Nelf, evil
 Lord of the Underworld.
 
 Risen from the grave, you are presented with Supernatural powers
 beyond this world.  Collect the 'mystical' spirit balls and transform
 into an awesom array of creatures - as Strongman, punch and kick
 harder than ever boefore, as WereWolf and WereTiger rip the flesh of
 the demons of hell and as Bear, knock out your enemies with one bad
 breath!
 
 You hear the distant cries of the beautiful Athena and as the terrors
 of the Underworld tighten their grasp, the beast within you rises to
 face the final battle!!
 
 
 LOADING
 Hold down SHIFT key and press RUN/STOP key...
 
 
 MULTI-LOAD INSTRUCTIONS
 -----------------------
 Altered Beast is a multi-load game.  Each level will be loaded as you
 complete the previous one.  This means that to enjoy continuous play
 you MUST keep your Altered Beast cassette in your cassette player.  In
 addition, on a cassette version the main game is on side 1 with the
 levels on side 2.  When prompted turn over the cassette and rewind to
 the start of side 2 and press play.
 
 
 CONTROL METHODS
 ---------------
 
 C64   Joystick only
 OTHER KEYS
 "SHIFT LOCK" key to pause/unpause
 Player 1 - Port 1  Player 2 - Port 2
 
 
 CONTROLS
 --------
                                   1
                                   /\
                                  /||\
                     8  ___        ||        ___  2
                       |\          ||          /|
                       | \\        ||        // |
                           \\      ||      //
                             \\    ||    //
                               \\  ||  //
                    /            \\||//            \
                   /---------------  ---------------\
                 7 \---------------  ---------------/ 3
                    \            //||\\            /
                               //  ||  \\
                             //    ||    \\
                           //      ||      \\
                       | //        ||        \\ |
                       |/          ||          \|
                     6          ||          4
                                  \||/
                                   \/
                                   5
                                   
 COMMDORE 64          WITH FIRE PRESSED
 1     JUMP           JUMP & KICK
 2     JUMP RIGHT     JUMP RIGHT & KICK
 3     WALK RIGHT     PUNCH RIGHT
 4     ----------     CROUCH & HIGH KICK
 5     CROUCH         CROUCH & LOW PUNCH
 6     ----------     CROUCH & HIGH KICK
 7     WALK LEFT      PUNCH LEFT
 8     JUMP LEFT      JUMP LEFT & KICK
 
 
 
 
  Activision UK Ltd.
 The Hit Squad, P.O. Box 350, Manchester.  M60 2LX