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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
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listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
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references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of ~Fort Apocalypse~, converted to etext by
Jeremy Sieracki <jeremys@boone.net>.

FORTAP10.TXT, August 1998, etext #379#

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SPECIAL INSTRUCTIONS
FOR THE
COMMODORE 64


Loading Disk:

Insert disk into the drive.  Be certain both the drive and the
computer are powered up -- when the monitor screen is lit, type LOAD,
press the space bar, then type "FORT", 8, 1  then press return.

Loading Cassette:

Place cassette in player. Press play button. Hold down shift key on
keyboard.  Press run/stop button once. Release shift key.  When
monitor screen reads "Found", push Commodore key.

Options:

Press F5 to display the option page. You may step through the options
by pres- sing the F3 key. You then press the F5 button to step through
your choice.

Once your gravity, skill level and number of pilots has been selected
press F7 to begin game.


Special Instructions:

Connect your joystick to Port 2.

When landing your rocket-copter on landing pads, fuel stops, or to
rescue prisoners, LAND GENTLY . . . your life may depend on it!



FT. APOCALYPSE By. STEVE HALES


Fort Apocalypse  (c)1982 by Synapse Software
Atari is a registered trademark of Atari, Inc.

LOADING FORT APOCALYPSE (Atari)

For Cassette

Make sure you have at least 32K of memory, and have removed the BASIC
cartridge from the left hand slot.  insert the game cassette with SIDE
A facing up. (This is the side with the label on it). Press the play
button down on the cassette recorder. Press the (START) key on your
computer as you turn on the power switch. After you hear the "beep"
press (RETURN).  If you should have any difficulty loading the program
from SIDE A, simply flip over the cassette, making sure to rewind it
and load the program from SIDE B.


For Disks:

Make sure that you have at least 32K of memory and that the BASIC
cartridge has been removed. Insert the FORT APOCALYPSE disk and simply
boot it up.


For Cartridges:

Make sure you that you have 16K of memory. Plug the cartridge into the
left hand slot, close the cover and turn on the computer.


Starting the Game

To start playing press (START) at any time after the music begins.



OBJECT OF THE GAME

The Kralthans and their dreaded Fort Apocalypse must be destroyed
before they destroy you!

Your mission begins at your fuel depot. After refueling your Copter
you must fly to the portals of the Draconis caves and bomb through the
access doors. After blowing an entrance the first level of defense you
maneuver through the caves blasting through impact shields, into the
Hyper-Chambers and subterranean elevators. You must rescue eight
prisoners from the Draconis level.

After completing the Draconis level you descend into the Crystalline
Caves. You must rescue an additional eight men, various locations in
the Crystalline Caves and then proceed into the heart of darkness,
Fort Apocalypse itself.

After the fortress is destroyed you must fly back through the Kralthan
Caves  to  freedom  in  order to complete your mission.



The Rocket Copter

Your rocket copter is controlled by the joystick.  Moving the joystick
in any direction causes your rocket copter to move in the chosen
direction.  As you change direction from right to left or vice versa
the rocket copter turns to face forward and then con- tinues the turn
to the desired direction.

To fire your interceptor rockets press the joystick fire button you
are facing front you will release plasma-bombs instead of interceptor
rockets.

Interceptor rockets are used to destroy Kralthan tanks, missile
drones, impact shields, etc. Plasma-bombs destroy access doors, SPM's,
etc.


Fuel

Your mission begins at your fuel depot. In order to fuel your rocket
copter you must land on thefueling station. Upon landing, the top of
the fuel tank will descend and you will drop down after it. Upon
reaching the floor of the tank you will be refueled.

Your fuel level is constantly displayed at the left side of the
command bar, to the left of the navatron.


The Navatron

The navatron is a long range navigational aid. It will give you
information about the terrain you are about to encounter as well as
enemy units in the area.


Kralthan Tanks

Due to the advanced state of defense armor, tanKs can be destroyed
only by direct hits to the tank treads, The tanks launch drone
missiles which track your rocket copter and quite often destroy it.


Impact Shields & Access Doors

Impact shields and access doors will be encountered at various points
in the Kralthan defense system. They must be destroyed by plasma-bombs
or interceptor missiles.


SPM'S (Self-Propelled Mines)

SPM's contain plasma bombs and are deadly to your rocket copter. They
float independently through the atmosphere and the Kralthan Caves.


Robo-Choppers

The Kralthan robo-choppers are android controlled attack helicopters.
They are armed with missiles and hunt you relentlessly. Treat them
with great respect.


Prisoners

Prisoners are rescued by picking them up with your rocket copter.


Landing Pads

White landing pads are scattered throughout the Kralthan Caves, the
last place that you landed will be the spot (in case of destruction of
your rocket copter), that your replacement copter will appear.

Hyper Chambers

Hyper chambers are distinguished from laser chambers by their glowing
nudes.  If you are zapped in a hyper chamber you will be transported
to any one of four identical chambers on your level.  CAUTION:  If you
rematerialize  in  another hyper chamber that already contains an SPM
or robo chopper you will be destroyed.


Rotating Field Envelopes

There are horizontal and vertical RFE shafts in the defense net- work
with energy blocks that move through them. You must enter and keep
ahead of the blocks to order to survive. Pressing the fire button
changes the direction of the block movement.

Fort Apocalypse

The fort is destroyed by a well aimed missile from your rocket copter.


Options

Press (SELECT) to display the option page.  You may step through the
options by pressing the (OPTION) key. You then press the (SELECT)
button to step through your choice.

Once your gravity, skill level and number of pilots has been selected
press (START) to begin game.


Bonus

The bonus points for the level is displayed to the right of the
navatron. The longer your mission takes,  the less bonus points you
will be awarded at its completion.


Ratings

Your rating will be displayed at the end of the game. It is com- puted
acccording to the level at which you are playing and the amount of
time required to complete your mission.


GENERAL NOTES

1. You must rescue all the survivors in order to move to the next
   level. Information on how many men remaining is displayed under
   the navatron.

2. Monitor your fuel levels constantly. You may take on up to 2000
   units of fuel at one time.

3. Press (SPACE BAR) to pause the action at any point in the game.
   Pressing (SPACE BAR) again will restart the game where you left off.


WARRANTY

SYNAPSE SOFTWARE warrants to the original consumer/purchaser this
SYNAPSE SOFTWARE program cassette/diskette (not including the computer
programs) shall be free from any detects in material or workmanship
for a period of 90 days from the date of purchase. If a defect is
discovered during this 90 day warranty period, and you have timely
validated this warranty, SYNAPSE SOFTWARE will repair or replace the
cassette at SYNAPSE SOFTWARE'S option, provided the cassette and proof
of purchase is delivered or mailed, postage prepaid to SYNAPSE
SOFTWARE.

This warranty shall not apply if the cassette (1) has been misused or
shows  signs  of  excessive wear, (2) has  been damaged  by  playback
equipment, or (3) if the purchaser causes or permits the cassette to
be serviced or modified by anyone other than SYNAPSE SOFTWARE. Any
applicable implied warranties, including warranties of merchantability
and fitness,  are hereby limited to 90 days from the date of purchase.
Consequential or incidental damages resulting from a breach of any ap-
plicable express or implied warranties are hereby excluded.


NOTICE

All SYNAPSESOFTWARE computer programs are distributed on an
"as is" basis without warranty of any kind. The entire risk as to the
quality and performance of such programs is with the purchaser. Should
the programs prove defective following their purchase, the purchaser
and not the manufacturer, distributor, or retailer assumes the entire
cost of all necessary servicing or repair.

SYNAPSE SOFTWARE shall have no liability or responsibility to a
purchaser, customer, or any other person or entity with respect to any
liability, loss or damage caused or alleged to be caused directly or
indirectly by computer programs sold through SYNAPSE SOFTWARE. This
includes but is not Iimited to any interruption of service, loss of
business or anticipatory profits or consequential  damages resulting
from  the  use or operation of such computer programs.

The provisions of the foregoing warranty are subject to the laws of
the state in which the cassette is purchased. Such laws may broaden
the warranty protection available to the purchaser of the cassette.


FT. APOCALYPSE

Requires Atari 400 or 800 with 32K (disk and cassette) or 16K
(cartridge) and joysticks.


Deep inside the Earth's mantle is an evil so great that man dares not
speak its name. The KRALTHANS, lords of the inner Earth, have built
FORT APOCALYPSE - a prison so filled with danger that all who have
attempted to penetrate its secrets have vanish- ed without a trace.

The SKY DWELLERS have chosen you from their best assault pilots for a
daring raid on FORT APOCALYPSE itself.

As you lift off in your ROCKET-COPTER and check the NAVATRON for enemy
attack units, your nerves turn to ice.  You've heard rumors that these
vast underground vaults are defended by rock-boring WORMLINGS. whose
digestive juice are powerful enough to dissolve MOLYCHROME-III copter
hulls.  And in the KRALTHAN armories are the latest SERVO-TANK
INTERCEPTORS, as well as ultra-fast ROBOCHOPPERS. You think of the
hopeless captives, taken as slave-thralls by the KRALTHANS.

You must descend through the KRALTHAN DISRUPTOR fields, capture
weapons and fuel, and free the enslaved masses. The danger grows in
the VAULTS of DRACONIS. Where the very granite is locked in a temporal
matrix. Then swiftly, you descend into the ROTATING FIELD ENVELOPE,
where time itself is scarred and twisted back on itself.

Will you triumph or be destroyed by the iron fist of KRALTHA?
Encounter FORT APOCALYPSE!


SYNAPSE
SOFTWARE
(415) 527-7751
Fort Apocalypse (c)1982 by Synapse Software
Atari is a registered trademark of Atari, Inc.

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