                                      PITFALL! 

                                      BY ACTIVISION


                   PITFALL HARRY'S GUIDE TO JUNGLE JOURNEYS 

                   Activision 5200 series 

                    Guide Pitfall Harry through a treacherous jungle
                   maze. He must leap over obstacles and dodge dealy
                   dangers while grabbing all the treasure he can
                   reach! 

                   GETTING UNDERWAY 

                   1. With power OFF, insert the game cartridge into
                   your Atari 5200 console. Turn power ON. 

                   2. To begin a new game at any time, press the START
                   key. 

                   3. Use of Joystick Controller: 

                        * To run right or left, lean Joystick in that
                        direction.
                        * To jump over obstacles, press the lower red
                        button on either side of your controller.
                        * To climb up ladders, push the joystick
                        forward; to decend, pull back.
                        * To grab a swinging vine, press the lower red
                        button while running toward the vine.
                        * To jump from croc to croc across the swamp,
                        press the upper red button.
                        * To release the vine, pull the Joystick
                        toward you.
                        * To pick up a tresure, run by it.

                   4. Pause the action by pressing PAUSE key. To
                   resume play, press any numbered key on your
                   controller pad. 

                   5. Turn power OFF before removing cartridge. 

                   6. Scoring. You start each adventure with 2000
                   points. If you fall down a hole you will lose 100
                   points. Rolling logs also cause point loss; how
                   much depends on how long contact is made with them.

                    Finding treasure earns you points. There ae eight
                   of each type of treasure in the game, 32 in all,
                   worth a total of 112,000 points. Collect them all
                   without losing any points for falling down holes or
                   tripping on logs and you'll have earned a perfect
                   score-- 114,000! 


                   MONEY BAG   SILVER BAR   GOLD BAR   DIAMOND RING
                   2000 pts.   3000 pts.    4000 pts.  5000 pts.

                   7. Time. You have 20 minutes to complete each
                   adventure. Pitfall Harry begins each game with
                   three lives (see "Perils of Pitfall"). Game ends
                   when time runs out or Harry loses all three lives. 

                   THE PERILS OF PITFALL 

                    Pitfall Harry's jungle Adventure involves great
                   danger. Some hazards slow him down, robbing you of
                   points; others stop him cold. The "inconvenient"
                   hazards are open holes in the ground and rolling
                   logs (see "Scoring"). The "catastrophic" hazards
                   include scropions, fires, cobras, crocodiles,
                   swamps, quicksand and tar pits. These obstacles
                   will not cost you any points, but they will cost
                   Harry one of his three lives. 

                   JOIN "PITFALL HARRY'S EXPLORERS' CLUB" 

                    Score 20,000 points or more on any one of your
                   adventures with Harry and you will be eligible to
                   join this prestigious organization. Just send us a
                   picture of your TV screen showing your score and
                   we'll present you with the special "Explorers'
                   Club" membership emblem shown below.
                   
                   [Emblem]

                   A FEW WORDS ABOUT JUNGLE EXPLORERS 

                    Pitfall Harry aside, perhaps the best-known jungle
                   explorer was David Livingstone, a Scottish medical
                   missionary who spent many years in Africa. 

                    In 1868, Livingstone lost contact with the outside
                   world. Henry M. Stanley, a journalist who wrote for
                   newspapers in New York and London, mounted an
                   expedition to locate Livingstone. In 1871, after a
                   difficult and exausting search which often seemed
                   destined to fail, Stanley located the missing
                   missionary. He aproached him and uttered the
                   now-classic line, "Dr. Livingstone, I presume." 

                    Livingstone and Stanley were only two of the
                   Europeans who explored the vast continent of
                   Africa, and they were latecomers. The earliest
                   written histories tell us that ancient Egyptians
                   were exploring Africa thousands of years ago! 

                   HOW TO PURSURE YOUR FORTUNE WITH PITFALL HARRY 

                   Tips from David Crane, designer of Pitfall! 

                    David Crane is an award-winning Senior Designer at
                   Activision. He also designed The Activision
                   Decathlon, for the Atari Video Computer System. 

                    "As you set off on your first adventure with
                   Harry, you'll notice two important features: The
                   logs always roll from right to left, and the
                   "replacement" Harrys (after Harry loses a life)
                   drop from trees on the left side of the screen. So,
                   to minimize the number of rolling logs to be
                   jumped, and the catastopic hazards to be re-tried,
                   simply run to the left. 

                    "Pitfall Harry's trip must be made through a maze
                   of surface and underground passages through the
                   jungle. To capture all 32 treasures in under twenty
                   minutes, Harry will have to use some of the
                   underground passages. I'd suggest that you make a
                   map of the terrain each time you play. Knowing the
                   jungle and planning the best route to all the
                   treasures is the only way to ensure success time
                   after time. 

                    "Until you get really skilled at making Harry jump
                   from croc to croc, you might wait until the
                   crocodiles jaws are closed, jump to the top of the
                   first croc's head, then wait for the jaws to open
                   and close again before jumping to the next one.
                   Soon, you'll be skipping across crocs like they
                   were stepping stones in a stream. 

                    "If you find any writing materials deep in the
                   jungle, drop me a line. I'd love to hear how you
                   and Harry are getting along." 

                   Adapted by Beck-Tech. 

                   END 

                   Typed by Jeffry Johnston 

                   for Atari Gaming Headquarters 


                                                  



