            Salamander 
            Copyright/Publisher: Imagine, Release Year: 1988,
            Categorie: Space Multi-Scroll, Number Of Players: 1





                  INTRODUCTION
                  Beyond infinity lies the evil galaxy dominated by the forces 
                  of the despotic SALAMANDER. A hero must persuade his 
                  compatriots to join him on a journey into hell and beyond. 
                  Organic Monsters of destruction, Nuclear Spiders, Infernos 
                  burning like raging seas in torment, Caverns of Despair, 
                  Demons beyond the dimensions of our minds... 
                  NOW IS THE TIME... YOU ARE THE HERO
                  The ultimate objective is to destroy a huge brain which 
                  controls the Salamanders domain. To achieve this, you have 
                  three space-ships that possess limited weaponry but have the 
                  capability to multiply their fire-power four times. Each of 
                  the 4 levels is made up of different types of terrain and 
                  opponents. At the end of which is a large and very powerful 
                  enemy who must be destroyed before you can continue. 
                  CONTROLS
                  Control is via the joystick in Port 2. The keyboard can be 
                  used to turn Music on or ff (M), or to Pause the game (P). 
                  Play is always one player against the computer. 
                  GAME PLAY
                  As your ship races into the start of level one, learn the best 
                  position to destroy all of the waves of aliens. Each of these 
                  early waves will leave behind a bonus weapon if you destroy 
                  the whole row. In this way you can start the game with 
                  enormous weapon power. With Ripple Lazers and Missiles plus 
                  two multiples very few aliens can stand in your way, but be 
                  careful! - Death normally comes rapidly to those who are 
                  overconfident or just a little bit too greedy. 
                  The first level consists of at least five distinct terrain 
                  types and the best way to survive is to adapt your playing 
                  style to suit each one as it comes hurtling by your ship. If 
                  you are quick enough to grab the shield token at the start of 
                  the level, you are rewarded by a partial protection against a 
                  few hard collisions - and when it starts to pulse rapidly it 
                  means it can only take one more hit. 
                  To beat the Salamander you will require cunning, dexterity and 
                  may be a little luck - but always remember - who knows what is 
                  approaching around the next corner? 
                  STATUS AND SCORING
                  THe information on the screen during play is limited to a 
                  score line showing the players current score. When a new ship 
                  is brought onto the screen, the number of ships remaining 
                  appears next to it. 
                  A hi-score table is displayed at the end of the game. And it 
                  also alternates with the title screen before play commences. 
                  Points are scored for killing aliens and collecting bonus 
                  weapons. Points are awarded even if the player already has a 
                  particular weapon. 
                  HINTS AND TIPS
                  - Always collect bonus weapons. 
                  - Try to shoot all of the wave of aliens for bonus, generally 
                  shoot anything of a contrasting colour: This colour indicates 
                  weak places where an alien can be killed easily. 
                  - Do not collect too many speed-up tokens or the ship may move 
                  too fast for good control. 







