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CASTLE OF TERROR
Written by Grahame Willis 1984 (Melbourne House)
Walk Through by Dorothy Millard (C64 Version)
Revised Edition by HtW (2007.11.01)
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Notes
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1.	Divided into two parts (the second one loaded automatically when you entered the castle), it has graphics for all rooms
2.	Castle of Terror is an infamous game which is still being discussed many years later.  As far as I am aware no one has ever managed to save the princess and kill the count.



Walk Through
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PART 1
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(Start on a village path), 
EXAMINE VILLAGERS (working in a field), 
HELP VILLAGERS (they thank you and give you a coin), 
GET COIN, 
EXAMINE COIN (looks like a sovereign), 
N (cottage), 
EXAMINE COTTAGE (door is open), 
ENTER (the cottage), 
EXAMINE POT (contains hot soup), 
GET SOUP (which you drink hungrily), 
EXAMINE TABLE, 
GET KNIFE, 
S, E (mill steps), 
EXAMINE BARREL, 
GET FLINT, 
U (this is the FIRST mill), 
MOVE SACK, 
EXAMINE LADDER, 
GET RUNG, 
EXAMINE RUNG (use as a locking pin later), 
LOOK UP, 
GET LANTERN, 
EXAMINE LANTERN (fragile), 
D, W, S (outside Duck Inn), 
EXAMINE DRAY, 
E, U (this is the SECOND mill), 
LOOK UP, 
GET ROPE, 
D, W, 
ENTER (Duck Inn), 
SAY HELLO TO MAN (he asks for a tankard of ale), 
BUY ALE (with the coin), 
GIVE ALE TO MAN (he tells you his story and gives you a small key), 
WAIT (until the villagers eventually buy you a drink - usually six times), 
W, W (church grounds), 
EXAMINE CHURCH, 
GET CROSS, 
EXAMINE CROSS (reflects - use this to blind Dracula later), 
S (graveyard), 
EXAMINE GRAVE (see a piece of bone), 
EXAMINE BONE, 
W, W (castle entrance), 
EXAMINE WHEEL (operates the drawbridge), 
TURN WHEEL (the drawbridge lowers), 
INSERT PIN (to lock the wheel and prevent the portcullis from falling), 
N, 
EXAMINE DOOR, 
UNBOLT DOOR, 
OPEN DOOR, 
ENTER (load part 2).

Score: 111/290 Points


PART 2
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(Start in the entrance hall), 
W (library),  
EXAMINE SKULL (a depressing sight), 
DEPRESS SKULL (you hear a faint click and the dust on the bookcase stirs), 
EXAMINE BOOKCASE, 
GET BOOK (the knight freezes and the drape parts to reveal a secret westward passage), 
W (secret chamber), 
STRIKE FLINT (the candle illuminates the bookcase - a book is missing), 
PUT BOOK ON SHELF (a secret passage opens to the east), 
DROP FLINT, 
DROP LANTERN, 
GET TREASURE, 
E, E, E (banquet hall), 
EXAMINE TABLE (do not eat the food), 
D (tunnel).
N (guarded wooden gate), 
THROW ROPE (it entangles the knights), 
N (into the narrow tunnel), 
GET CLUB, 
SWING CLUB (to clear the spider's web), 
N (crumbling tunnel), 
READ NOTE (beware of the living dead - they never sleep), 
DROP CLUB, 
EXAMINE WALL (brickwork is in need of repair), 
EXAMINE BRICK (one is loose), 
PUSH BRICK (you can now go up to Dracula's tower), 
GET DAGGER, 
S, S, U, U (tower - Dracula will not harm you because he fears sunlight and you have the cross which radiates sunlight), 
UNTIE GIRL (cutting her ropes with the dagger), 
DROP DAGGER, 
D, E, D (armoury), 
GET ARMOUR, 
GET AXE, 
U, W, D, N, N, N, N (dungeon), 
EXAMINE POT (contains boiling oil), 
EXTINGUISH FIRE (with the ale), 
EXAMINE POT (it has now cooled), 
MOVE POT (to reveal a hole leading down), 
D, S (through a tunnel to the graveyard   !! no pics - dark !!).

You have escaped the CASTLE OF TERROR with the girl, the treasure and your life.
Score: 203/290 Points