ASTLE OF TERROR (Melbourne House)

    * After you have bought the old man a drink, it's not your round any more, so hang around a whilemore than your thirst may be quenched!
    * To get into the castle, examine things in the mill carefully, particularly the ladder and what you remove from it.
    * For a maiden, push brick by skeleton, and on up to the banqueting hall.
    * Throw the rope across the pit.
    * Have the flint, unlight the castle, depress skull, and take book.
    * To get out, light candle, examine bookcase and return book to shelf.
    * Throw a rope to tangle the guards.
