HATCHET HONEYMOON

Peter Grow (Free Spirit Software)
Walk Through by Dorothy Millard (C64 Version)
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Scenario
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To claim your inheritance you and your beautiful young bride must spend the first week of your honeymoon in the old ancestral mansion on a cold stormswept island.  You must conceive an heir.  If your wife fails to become pregnant this week, you lose the family fortune.


Walk Through
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                        (Start on a small wooden dock), 
LOOK CLARISSA, 
READ SIGN, 
E                       (Clarissa calls out "I'll meet you in the bedroom"), 
E, E                    (entry hall where you see Jeanette the maid), 
LOOK JEANETTE, 
U                       (you hear a blood curdling scream), 
E, S                    (master bedroom where you find a bloody hatchet lying on 
                         the bed with a note beside it), 
GET NOTE, 
READ NOTE               (signed "The Phantom"), 
GET HATCHET, 
N, W, D                 (entry hall), 
E, N, E, N              (pantry), 
EXAMINE SHELVES, 
GET CAN                 (of oysters), 
S, W, S, W, W, S, E     (south side of mansion), 
LOOK WINDOW 	(you see Jeanette), 
W, N, E, E, N, E        (kitchen where Jeanette tells you to meet her in the 
                         guest room), 
W, S, W, U, S           (guest bedroom where Jeanette is lying on the bed), 
LOOK JEANETTE, 
UNDRESS, 
GO BED, 
SEDUCE JEANETTE         (she wants oysters), 
OPEN CAN, 
GIVE OYSTERS, 
MAKE LOVE, 
GET UP, 
GET DRESSED, 
N                       (Jeanette calls out "Wait, here's a key to the wine cellar"), 
S, 
GET KEY, 
N, D, E, N, E           (kitchen), 
UNLOCK DOOR, 
D                       (wine cellar), 
GET BOTTLE, 
MOVE RACK               (it slides forward revealing a dimly lit passageway behind
                         the western wall), 
W                       (musty damp passage), 
U                       (top of dim passageway), 
OPEN DOOR               (it slides open effortlessly revealing the library beyond), 
D, N                    (small underground room equipped as a torture chamber - 
                         your bride is here strapped to the table the phantom 
                         rushes past you and into the wine cellar), 
S, U, S                 (library), 
S                       (entry hall - as you enter the phantom comes running in 
                         from the sitting room he's cornered), 
E, E, E                 (oriental garden - the phantom backs to the edge of the 
                         rail), 
LOOK PHANTOM, 
THROW HATCHET           (it slices his skull he falls backwards over the railing 
                         to the water far below).
W, W, W                 (entry hall), 
U, E, S, S              (closet), 
EXAMINE SHELVES, 
GET BLANKET             (warm), 
N, N, W, D, N, N, D, N
UNTIE CLARISSA          (you carefully release her - she is shivering), 
WRAP BLANKET            (around Clarissa who says she will meet you upstairs in 
                         the bedroom), 
S, U, S, S              (entry hall), 
U, W                    (linen closet), 
GET SHEET, 
E, E, S                 (master bedroom), 
SHEET BED               (Clarissa lies down on the bed), 
LOOK CLARISSA, 
RUB BREAST, 
MAKE LOVE, 
UNDRESS, 
GO BED, 
MAKE LOVE.

You can be congratulated for completing tis adventure of sex and violence. You return to the mainland and in nine months Clarissa presents you with a baby girl. Your inheritance is assured.
THE END.

