
		     ZORK I: THE GREAT UNDERGROUND EMPIRE
		     ------------------------------------

(You begin outside a white house) N, E, E, N, W, U (into the tree), GET EGG, D,
S, E, OPEN WINDOW, IN, GET SACK AND BOTTLE, W, GET LAMP AND SWORD, E, U, LIGHT
LAMP, GET ROPE AND KNIFE, D, W, MOVE RUG (under it is a trapdoor), OPEN
TRAPDOOR, D (someboyd slams the trapdoor shut), N, KILL TROLL WITH SWORD (till
he dies), DROP SWORD, S, S, E, GET PAINTING, W, N, N, W, W, W, U, GET BAG, SW,
E, S, SE, OPEN SACK (you notice some food and a clove of garlic), GIVE LUNCH
AND WATER TO CYCLOPS (he falls asleep), ULYSSES (startled, he runs off and
breaks the door in the process! You ought to save your game here), U (the thief
appears and attacks you), GIVE EGG TO THIEF, KILL THIEF WITH KNIFE (until he
dies. You may then take the chalice and the now open egg), DROP KNIFE AND
BOTTLE, GET CHALICE AND EGG, D, E, E, OPEN CASE, PUT PAINTING,CHALICE AND COINS
IN CASE, TURN OFF LAMP, E, E, E, N, W, WIND UP CANARY (inside the egg. A bird
flies into view and drops a bauble), GET BAUBLE, GET CANARY, S, E, IN, W, PUT
EGG;BAUBLE AND CANARY IN CASE, OPEN TRAPDOOR, D, LIGHT LAMP, N, E, E, SE, E,
TIE ROPE TO RAILING, D, GET TORCH, EXTINGUISH LAMP, S, DROP ALL BUT TORCH, E,
OPEN COFFIN (you find a sceptre), GET COFFIN AND SCEPTRE, W, TEMPLE (you are
teleported to the thief's treasure chamber), D, E, E, PUT COFFIN IN CASE, E, E,
E, E, D, D, N, WAVE SCEPTRE (the rainbow becomes solid), E, W, GET POT (the
usual one!), SW, U, U, W, N, W, IN, W, PUT POT AND SCEPTRE IN CASE, D, N, E, E,
E, ECHO (the echo changes), GET BAR, U, E, N, GET MATCHBOOK, N, GET WRENCH AND
SCREWDRIVER, PRESS YELLOW (the bubble by the dam starts glowing), S, S, TURN
BOLT WITH WRENCH (the water drains away), DROP WRENCH, W, WAIT (5 times. The
water level is low enough for you to cross the river), N, GET TRUNK, N, GET
PUMP, S, S, SE, D, W, SE, E, D, S, TEMPLE (to the treasure chamber), D, E, E,
PUT BAR AND TRUNK IN CASE, W, W, U, TEMPLE (back again), GET ALL (incl. BELL),
S, GET BOOK AND CANDLES, BLOW OUT CANDLES, D, D, RING BELL (the spirits are
frightened. You drop the candles), LIGHT MATCH, LIGHT CANDLES WITH MATCH (the
spirits are terrified), READ PRAYER (they make their escape), S, DROP BOOK AND
CANDLES, GET SKULL, N, U, N, N, N, E, U, E, D, INFLATE BOAT WITH PUMP (the
plastic is actually a small boat!), DROP PUMP, GET IN BOAT, LAUNCH IT, WAIT 10
(you sail down-river to a buoy), GET BUOY, E, GET OUT OF BOAT, DROP BUOY, OPEN
IT (it contains and emerald), GET EMERALD AND SHOVEL, NE, DIG IN SAND WITH
SHOVEL, AGAIN, AGAIN, AGAIN (you uncover a scarab), DROP SHOVEL, GET SCARAB,
SW, S, S, W (across the rainbow), W, SW, U, U, W, N, W, IN, W, PUT SKULL;
EMERALD AND SCARAB IN CASE, D, N, E, N, NE, N, N, N, GET TRIDENT, U, N, N, W,
N, W, GET GARLIC, N (the bat stays away, thanks to the garlic), E, PUT TORCH
AND SCREWDRIVER IN BASKET, N, LIGHT LAMP, D, GET BRACELET, E, NE, SE, SW, D, D,
S, GET COAL, N, U, U, N, E, S, N, U, S, PUT COAL IN BASKET, LOWER BASKET (to
'Drafty Room'), N, D, E, NE, SE, SW, D, D, W, DROP ALL, W, GET COAL;TORCH AND
SCREWDRIVER, S, OPEN LID, PUT COAL IN MACHINE (to be found again in
"Zork III"!), CLOSE LID, TURN SWITCH WITH SCREWDRIVER (the coal turns into a
diamond), OPEN LID, GET DIAMOND, DROP SCREWDRIVER, N, PUT TORCH AND DIAMOND IN
BASKET, E, GET AL BUT TIMBER AND SACK, E, U, U, N, E, S, N, U, S, RAISE BASKET,
GET DIAMOND AND TORCH, W, GET FIGURINE, S, E, S, D (through the slide to
'Cellar'), U, PUT FIGURINE;TRIDENT;BRACELET;DIAMOND AND TORCH IN CASE (a map
appears in the case), GET MAP, E, E, S, W, SW (using the secret path), ENTER
BARROW ("Zork II" awaits. Later!!)

TREASURES:
        1. Bar - in 'Echo Room'
        2. Trident - in 'Atlantis Room'
        3. Trunk - in 'Reservoir'
        4. Emerald - inside the buoy in the river
        5. Scarab - buried in 'Sandy Cave'
        6. Egg - in the tree
        7. Jade Figurine - in 'Bat Room'
        8. Bag of Coins - in 'Maze'
        9. Chalice - in 'Treasure Room'
       10. Canary - inside the egg
       11. Coffin - in 'Egyptian Room' in the temple
       12. Torch - in 'Torch Room'
       13. Sceptre - in the coffin
       14. Bauble - with the bird
       15. Pot of Gold - at 'End of Rainbow'
       16. Painting - in 'Gallery'
       17. Bracelet - in 'Gas Room'
       18. Diamond - from the coal after a trip to 'Machine Room'
       19. Crystal Skull - in 'Land of the Dead'
